NEW VALUE PROPOSITION
Exclusive Live Events
Establishing ITVX as the destination for live events; streaming national moments that bring people together.
OVERVIEW
Going Live, Without Limits
As Head of Product Design at ITV, I led the strategic design transformation that established ITVX as a credible, scalable live event streaming destination.
Within six months, live events delivered: +150,000 incremental MAUS, 1.7m additional streaming hours and 1.4m engaged users.
The hard launch with Big Brother Live Stream alone generated 758k streaming hours and 470k engaged users, proving the commercial and audience value of live streaming at scale.
This work positioned ITVX as a serious competitor in live digital experiences and created a repeatable model for future events across sport, entertainment and national moments.
IMPACT WITHIN THE FIRST SIX MONTHS
+150,000
incremental MAUs
engaged users
1.7 million
streaming hours
1.4 million
About ITVX
ITV is the UK’s largest commercial broadcaster and streamer. In late 2022, it launched ITVX across web, mobile, connected TV and gaming consoles, combining free ad-funded streaming with a paid ad-free subscription.
Historically, live content had been confined to broadcast schedules, limiting ITV’s ability to capitalise on audience-driven live moments. This created a surplus in streaming rights and missed monetisation opportunities.
We saw an opportunity to unlock this value by making live events a core part of ITVX.
POSITION
Setting strategic direction
My role was to align user needs, platform constraints and business outcomes, while securing senior buy-in.
WINNING EXECUTIVE BUY-IN
Presented a clear value proposition for ITVX-exclusive live events to the Product Council, demonstrating how the experience would:
Improve discovery and anticipation
Support communal viewing behaviours
Drive engagement and retention
SHIPPING FAST, PLANNING LONG-TERM
Built a dual narrative:
A credible MVP we could ship quickly, focused on reliability, discoverability and core user needs under tight technical constraints
A long-term vision that positioned ITVX as the home of live entertainment and event-led viewing.
EVIDENCE-LED PRIORITISATION
Used early prototypes and research evidence to
Demonstrate real user value
Validate technical feasibility
Influence roadmap prioritisation across Core Experience and Design Systems
Secure early delivery resources, reducing risk and rework
This shifted live events from “nice-to-have” to a core part of ITVX’s product and monetisation strategy.
PEOPLE
Leading a high-performing team
I structured the core delivery team around the skills we needed most for a high-risk, cross-platform launch:
Lead UX + dedicated UX Research to define the proposition and evidence decisions
Senior Product Designer with EPG/TV Guide expertise to ensure discoverability
Embedded cross-functional partners in end-to-end process
How I elevated performance:
Clear ownership across discovery, prototyping and delivery
Regular crits and coaching to raise quality and confidence
Strong facilitation to model decision-making under pressure
Reinforced accountability through shared goals and visible progress tracking
Result: A team that could move quickly, make hard trade-offs, and still deliver a cohesive experience.
BUSINESS GOALS
• Attract more monthly active users (MAUs).
• Increase total streaming hours.
• Take advantage of surplus content opportunities.
CHALLENGES
• Scheduling constraints of live events in traditional broadcasting.
• Tight technological timelines and existing platform constraints.
• Need for a design that supports high user engagement and meets strategic business goals.
STRATEGIC APPROACH
• Leverage ITVX for live events to overcome scheduling limitations of traditional broadcasting.
• Complement flagship content on linear broadcast channels, diversifying our content and attracting new audiences.
• Focus on user-centric, insight-driven design with cross-functional collaboration at the centre.
PROCESS
Scaling user-centred delivery
With a fixed deadline (Big Brother) and a critical technical constraint (ITVX FAST channels existed, but they didn’t support live), I implemented a Design Thinking framework and adapted a Design Sprint methodology to fit enterprise reality.
What I implemented:
Partnered Product Design & Research with the Audience & Insights team for insight-led discovery aligned to business goals
Built a cross-functional sprint model for constraints to maximise workshop value
Embedded Engineering early to validate feasibility and avoid rework
Structured the experience around three phases:
Pre-event (discovery, anticipation)
During event (access, reliability, engagement)
Post-event (retention, onward journeys)
Rapid prototyping and moderated usability testing paired with Betas that expose operational issues we resolved before launch
Regular retros to course-correct
This created a repeatable playbook now used across ITVX.
PRODUCT
Building best-in-class experiences
We prioritised speed and reliability by repurposing existing FAST infrastructure into a scalable pop-up live channel model.
The MVP Big Brother: Live Stream Focused on discoverability, access and stream confidence:
Deeplinking into the live player from partner platform UIs
Customised homepage heros with live status indicators across all tiles types
Live prioritisation in search
Editorial rails with live tags
Live TV rail with custom visual guidance
Strategic EPG placement near ITV2 to capture switching viewers
Branded pre/post-event holding slates
Onward journeys reused from VOD to drive retention
Dynamic ad replacement for monetisation
We designed for real behaviour and around the broadcast flow which ensured the experience worked in the moment, on TV, with urgency.
Prior to the Big Brother launch we ran live Beta’s including SailGP, requiring adaptations for SailGP’s unique format of standalone events throughout the year. Key learnings:
Error handling improvements
Better last-minute marketing flows
Strong appetite for live content
This derisked launch and informed final MVP decisions.
OUTCOMES & IMPACT
Measuring Success
The Big Brother Live Stream, marked a significant milestone in ITVX's live event initiative.
42 events streamed
758k streaming hours
470k engaged users
25-30%, homepage hero conversion cross platform , outperforming other major shows during the same period which ranged from 18-26%
Engagement rates for all Big Brother content tiles ranged from 41-56%, aligning with top-performing content.
Viewer feedback was positive, particularly regarding the live stream, with requests for more coverage and on-demand availability.
The success of Big Brother was extended to other live events, including the FA Cup, The King's Speech, and Darts, showcasing the platform's adaptability.
By the end of 2023, 68 live event streams resulted in 1.7 million streaming hours, attracting 1.4 million users, and 150k incremental monthly active users
This strategy helped ITVX achieve impressive growth, contributing significantly to digital advertising revenue of £415 million (+21%) by the end of 2023, and it's set to further enhance its offerings, focusing on genres like comedy and improving platform accessibility and personalisation. The experience gathered from Big Brother and other events has established ITVX as a frontrunner in live streaming, laying a strong foundation for future expansions and retaining a diverse audience base.
BIG BROTHER LIVE STREAM
2.4 million
total streams
14%
increase in incremental MAUs
6,500
registrations just to watch the live stream
engaged users
758,000
more streaming hours
470,000
“Chloe has been nothing short of amazing in supporting myself and the Live Events project. She has helped drive best design practices and ensure we get to the best outcomes for the team. Chloe planned an incredible design sprint… which she facilitated masterfully.”
Patrick Ikhena
Product Manager, New Value Propositions
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